![]() “MGS2 had a very big impact with me in all ways, including the music by Harry-Gregson Williams”. Metal Gear Solid, despite being MIA right now, was still a powerhouse franchise back in the early 2010s, and Christopherson was a self-professed fan of the Metal Gear series. Despite being known as an orchestral composer at the time, “they asked if I could do heavy metal intense music, and of course I said YES”. In order to properly celebrate Metal Gear Rising Revengance’s 10-year anniversary, I’ve interviewed the game's composer Jamie Christopherson (also known for Bionic Commando and Lost Planet 2) and Senator Armstrong voice actor Alastair Duncan (who also leant his dulcent tones to Mimir in God of War and Celebrimbor in Shadow of Mordor).Ĭhristopherson recalls: “I part of a sound company back then called Soundelux DMG, and they got a game trailer in for MGR:R that needed music”. But there are two aspects, in particular, that have cemented its place in video game history: its soundtrack and the game's antagonist – Colorado Senator Steven Armstrong. Metal Gear Rising is beloved thanks to its incredible action, amazing cast of memorable characters (and George, but we don’t talk about him) and its bonkers storyline. Another defining trait was their ability to give s**t-eating grins to the camera. ![]() Mistral, Monsoon, Sundowner, and Jetstream Sam are all equipped with cyborg bodies of their own, each having their own unique abilities (such as Monsoon who can come apart to avoid slashes). This rival PMC hosts four captains named The Winds Of Destruction in true Metal Gear fashion, these four are named after – you guessed it – wind. ![]() The new game, now dubbed Metal Gear Rising Revengance, saw Raiden – a mercenary for hire – take on a rival PMC who seeks to destabilise peaceful nations to restart the war economy for their own personal gain in the absence of The Patriots. Platinum also requested that the story of the title be moved to post-MGS4, rather than in between 2 and ,4 to give the studio more freedom. Rather than making a game based upon the free-cutting mechanic, it was reworked to complement to the action – not overrule it. Rather than work up from Kojima Productions' foundations, Platinum rebooted the game entirely as an action game in its signature style. Kojima and his original team had a free-cutting mechanic sorted, and a scenario in mind it had the makings of a great Metal Gear title… except that the developers never figured out what the gameplay loop would be.Įnter Platinum Games – the legendary developer made up of ex-Capcom staff who were known for their top-of-the-line action games like Bayonetta and Vanquish. Long story short, the project didn’t work out. It was confirmed that this new game would not be directed by Hideo Kojima, and would instead be his attempt to pass the Metal Gear torch to a younger team as he worked on the portable entry Peace Walker. Metal Gear Solid 4 had just ended the story of Solid Snake, one year prior. Metal Gear Rising made its first appearance at E3 2009. It's hard to overstate how exciting this trailer was at the time. But I’m getting ahead of myself let's run it back. Never in 100 years would I have expected Metal Gear Rising to be the game everyone was still talking, about 10 years later: a game that lives on through forum posts, social media shitposting, and endless memes. ![]() I had played through the entire saga the year before and it took over my life, remaining my favourite series in all of media. At this point in my life I was a fresh fan of Metal Gear. I got stuck at the final boss – because I was a cocky guy who picked hard for my first playthrough – but defeated him the next morning. I sat down at my Xbox 360 and played through the entire game that day. It’s wild to think that 10 years ago today, I got Metal Gear Rising Revengeance through the door.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |